Download the program here to view days and times of sessions – updated 18 July.

PLEASE NOTE LIBBY MOORES SESSION, “Early years Coding and Robotics”  HAS BEEN CANCELLED, WE’RE SORRY FOR ANY INCONVENIENCE.

The program is still subject to change as other exciting elements are added to the line-up!

Registration for individual sessions will be available on the morning of each day of the conference.


“EeeeeK! Digital Technologies -Where do I start?”

Session type: Workshop (90 minutes)

Abstract: Come along and engage with the Australian Curriculum: Digital Technologies subject through exploration of practical, hands-on experiences. This workshop will support you to link curriculum content with a range of tasks for classroom teachers. How can- an old computer, unifex cubes, paper cups, iPads and much more be used to engage students and develop the key ideas of the Digital Technologies subject.

Presenter: Kate Beeson & Vanessa Allen

Intended Audience: All

Attendee notes: None


Case Study: How using a humanoid robot helped to inspire and unlock the potential in our students.

Session type: Workshop (45 minutes)

Abstract: In terms 3 and 4 of 2015, we hosted a humanoid robot, called P!nk, in our Year 8 maths and German classes, Year 7 homeroom and in coding club as part of a national research study through AISSA, Swinbourne University and the University of Queensland.  This was an opportunity to be part of an exploration into the impact of humanoid robots on student learning in the middle and secondary school, at the cutting edge of technology. This Case Study will look at the rationale behind our participation in the study, student work and the activities that we devised around P!nk and the impact on students from her time at Immanuel. I will present data and conclusions from the study and reflect on what this means for education including how the study revealed critical thinking abilities and untapped potential in our students.

Presenter: Sheree Bennett

Intended Audience: All

Attendee notes: None


Code your own class iPad Band: using Hopscotch to Code Music Instruments on the iPad and arrange a simple performance.

Session type: Workshop (90 minutes)

Abstract: Hopscotch is a popular, simple classroom coding iPad app used to teach the basics of coding games.  Teach your students that coding can be used to create their own music instrument. Learn how to arrange simple performances to well know songs such as Hot Cross Buns and Twinkle Twinkle Little Star as Cheryl walks you through her 8 week unit of work. Your students will be amazed at what they achieve.  No music experience necessary, a great way to integrate music into your STEAM teaching.

Presenter: Cheryl Burgemeister

Intended Audience: Primary Educators

Attendee notes: iPad app Hopscotch


STEAM Project Based Learning coding music instruments using Scratch & the Makey Makey

Session type: Workshop (90 minutes)

Abstract: Teach your students to code their own virtual music instrument. Combine your Scratch project with the Makey Makey invention kit and make your very own MIDI instrument.  Latest research shows coding is an important skill to learn in the primary school years and provides opportunities for cross-curricular learning in mathematics, the sciences and The Arts. Scratch is an online and offline, computer based, coding program used to teach the basics of coding games and apps. Appropriate for grades 3+.

Presenter: Cheryl Burgemeister

Intended Audience: Primary Educators

Attendee notes: Laptop with Scratch Offline Editor downloaded and the latest version of flash player. N.B. Scratch and the Makey Makey do not work with iPads


Digital Portfolios: Assessment in the iPad Classroom

Session type: Workshop (90 minutes)

Abstract: Digital Portfolios are a fantastic tool for assessment and showcasing student work from formative to summative work samples. Explain Everything is an App that offers classroom teachers the opportunity to “App smash” bringing together into one file: images, PDFs, word processing files, video and audio files directly from other apps or from cloud storage such as Dropbox and Google Drive. Providing a portfolio of student work in one presentation file.  Other apps shown will be Book Creator a more simple app best used in the junior primary classroom to achieve a similar outcome.

Presenter: Cheryl Burgemeister

Intended Audience: Primary Educators

Attendee notes: iPad apps Explain Everything, Book Creator, QR reader such as i-nigma


The Ultimate STEM Project: The Rube Golberg Machine

Session type: Workshop (90 minutes)

Abstract: Come and explore an incredibly adaptable STEM project that suits any age, skill level or time frame – the Rube Goldberg Machine: the perfect open-ended project. For those new to the concept, a Rube Goldberg Machine is:   “a device or apparatus that is deliberately over-engineered to perform a simple task in a complicated fashion, generally including a chain reaction.” – Wikipedia   In this session you will be introduced to a variety of ways it can be implemented to fit most STEM classes. In a typical project, students are supplied with a limited number of resources and the team with the most innovative solution to the problem wins. Resources supplied can be as simple as basic building blocks and craft supplies, or as complex as micro-controllers, robotics kits and STELR sets.  In this workshop you will get to experience first-hand how much fun you can have building and learning.

Presenter: Leanne Cameron

Intended Audience: All

Attendee notes: None


Student Work Habits: Productivity and the Clickbait Internet

Session type: Workshop (45 minutes)

Abstract: After catching a student watching Netflix in class on their school laptop, I hacked into the internet monitoring (Censornet) postgresql database that stores all the logs of student web use and began analysing. What I have uncovered has lead to helpful conversations with students about their time management and productivity, as well as starting to change the learning culture of the College. Additionally, this analysing has begun raising questions about the work habits that we are instilling in students and I have begun experimenting with some different methods (some technological, some behavioural management) that can assist students with using their time more wisely, and using technology more effectively in their learning.

Presenter: Paul Connelly

Intended Audience: All

Attendee notes: Laptop; Using Google Sheets.


Students “evidencing” their learning

Session type: Workshop (45 minutes)

Abstract: Formative assessment, or assessment for learning, feedback processes are rated as one of the major impacts on effective learning. Successful use of self assessment, peer assessment, learning intentions, success criteria and dialogue for learning strategies are widely recognised as incredibly effective in raising standards, improving student engagement and improving our efficacy as educators.  These strategies are underpinned by the idea that students take responsibility for their learning. Join this session to explore digital strategies to engage students in curating, creating and communicating their learning, reflecting on their learning effectiveness and providing evidence of their learning.  Being accountable can be fun!

Presenter: Karen Cornelius

Intended Audience: Primary Educators, Secondary Educators

Attendee notes: Bring a digital device that you can use to access Google docs and iMovie (or equivalent movie maker/editor)


Thinking Like Computer Scientists

Session type: Workshop (45 minutes)

Abstract: Jeanette Wing, sometimes called the mother of computational thinking says:  “Computational thinking confronts the riddle of machine intelligence; What can humans do better than computers? What can computers do better than humans?” Computational thinking will be a fundamental skill, used by everyone by the middle of the 21st Century. Just like reading, writing and arithmetic. “Computational thinking sits behind AC: Digital Tech curriculum, but how do we teach this fundamental and crucial thinking skill? How do we teach children to “think like computer scientists”? Come along to this pacy session and learn how easy it is to integrate computational thinking across the curriculum.

Presenter: Karen Cornelius

Intended Audience: Early Years Educators, Primary Educators, Secondary Educators

Attendee notes: Bring a digital device that you can use to access Google docs


Enhancing STEM learning outcomes with 3D Design and Printing

Session type: Workshop (90 minutes)

Abstract: This hands-on workshop will explore 3D printing as a platform for engaging students in exciting design-based learning. We will examine the principles of design thinking that underpin the Australian Curriculum: Technologies and look at how positioning students as innovators and inventors can lead to improved learning outcomes in all STEM subjects. Participants will be introduced to our easy to use tools that enable students from as young as 4 years old to be designing in 3D in seconds. See a 3D printer in action, have a go at 3D design and come away with practical ways to incorporate 3D design and printing across the curriculum.

Presenter: Mandi Dimitriadis

Intended Audience: Primary Educators

Attendee notes: In preparation for this workshop, please download the Makers Empire app to any device (available free in the app store or at www.makersempire.com) and bring your device with you.


Hands on the Digital Technologies Australian Curriculum

Session type: Workshop (90 minutes)

Abstract: Participants will explore the key aspects of the Digital Technologies curriculum through a hands-on approach. The key ideas of Digital Systems, Data and Computational Thinking are the focus of this workshop. Participants will look at ways of implementing this curriculum using ‘unplugged’ and digital resources.

Presenter: Gawain Duncan

Intended Audience: Secondary Educators, Digital Technologies Teachers

Attendee notes: None


Digital Technologies: Foundation-6 from the CSER MOOCs

Session type: Workshop (90 minutes)

Abstract: The CSER group from the University of Adelaide has developed open, online courses designed to assist primary teachers in addressing the new Digital Technologies learning area. In this workshop, we will demonstrate the courses which cover an introduction to new concepts from Digital Technologies, and will work through example activities that help teach Digital Technologies and Computational Thinking.

Presenters: Dr Katrina Falkner & Rebecca Vivian

Intended Audience: This workshop is designed for beginners and those new to the Digital Technologies curriculum and CSER MOOCs.


Digital Technologies: Next Steps at Years 7 & 8!

Session type: Workshop (90 minutes)

Abstract: The CSER group from the University of Adelaide has developed open, online courses designed to assist primary and secondary teachers in addressing the new Digital Technologies learning area. In this workshop, we will demonstrate the courses which cover an introduction to new concepts from Digital Technologies and explore how we can build Computational Thinking skills through themed projects at years 7 & 8.

Presenters: Dr Katrina Falkner &  Rebecca Vivian

Intended Audience: This workshop is designed for beginners and those new to the Digital Technologies curriculum and CSER MOOCs.


Coding for youngsters!

Session type: Workshop (90 minutes)

Abstract: Hear about some simple ways to get young students from Foundation up to begin coding in their classroom. You will hear about the robotics and coding tools I have used in my classroom and also have a chance to have a play around with them in a hands on experience.

Presenter: Ben Gallagher

Intended Audience: Digital Technologies Teachers

Attendee notes: None


Digital Learning Changes Everything!

Session type: Workshop (45 minutes)

Abstract: How can digital learning free up teacher time, shift control of learning from teacher-centred to learner-centred, personalise learning, and transform your teaching practice? This session explores strategies for putting students in control of their learning including reducing  the “loop through the teacher” and using flipped strategies to increase differentiation.

Presenter: Christine Haynes

Intended Audience: Primary Educators, ICT Leaders, School Leaders

Attendee notes: BYOD


Digital Citizenship: A Community Approach

Session type: Workshop (45 minutes)

Abstract: Digital citizenship is more than cyber safety and goes beyond the walls of the classroom. In this session you will explore resources and strategies for a whole school approach to developing responsible digital citizens.  Learn how to become a Common Sense Media certified educator and/or certified school including approaches to student, teacher, and parent learning.

Presenter: Christine Haynes

Intended Audience: Early Years Educators, Primary Educators, Secondary Educators, ICT Leaders,School Leaders

Attendee notes: BYOD


Working with students for the FIRST Robotics Competition

Session type: Workshop (90 minutes)

Abstract: The FIRST Robotics Competition (FRC) is an international competition featuring approximately 6000 teams which encourages students to engage in STEM and other subjects through a robotics project. We’ll be looking at how this works, what the students can gain through the contest, how schools can be involved, and the support frameworks available.

Presenter: Adam Jenkins

Intended Audience: Secondary Educators, Digital Technologies Teachers

Attendee notes: None


Using Spheros in Your Classroom.

Session type: Workshop (90 minutes)

Abstract: With Spheros in student’s hands it makes the concepts of coding and the fascination of creative play more accessible for students. Learn about how to code and use coding apps with the Sphero. See and learn about what is happening with coding and sphero.

Presenter: Nathan Jones

Intended Audience: All

Attendee notes: Enthusiasm, creativity and something to take photos and notes with.


How to get the best out of your Professional Learning!

Session type: Workshop (90 minutes)

Abstract: Having attended and organized numerous conferences, workshops, both IT and non-IT related how could you make the most out of PD experiences using IT.  Jacqui and Steve will cover a plethora of tools, hints and tips to help you use IT to get the most out of  your professional learning as well as ideas on how to share this learning with colleagues, as well as your wider PLN.

Presenter: Steve Knipe

Intended Audience: Early Years Educators, Primary Educators, Secondary Educators, Tertiary Educators, Digital Technologies Teachers, ICT Leaders, School Leaders

Attendee notes: None


What’s on the Horizon

Session type: Workshop (45 minutes)

Abstract: When it comes to analyzing emerging technology uptake in education, the NMC Horizon Project is truly global in scope and reach. Every edition leverages the perspectives of a diverse expert panel and features projects that showcase innovative educational technology in action.   For the past two years your presenter has worked on the NMC-Technology Outlook for the Australian Tertiary Education Report. Spend a 45 session looking at the developments in technology, the key trends and challenges that are affecting the Education sectors across the globe for K-12 education.

Presenter: Steve Knipe

Intended Audience: Early Years Educators, Primary Educators, Secondary Educators, Tertiary Educators, ICT Leaders, School Leaders

Attendee notes: None


Revisiting the Classroom Blog

Session type: Workshop (45 minutes)

Abstract: In 2015 I delivered a presentation for EdTechSA looking at:  “This year I have returned to teaching my own class after 4 years as an ICT specialist teacher. One of my greatest successes upon returning to the classroom has been the creation of a class blog. In this session I will outline the process I used when setting up a class blog, highlight different blogging platforms and share a range of blogging resources.” A year later, I would now like to re-examine this topic with delegates, looking not only at how to set up a blog but also taking an honest look at the highlights and lowlights, things I am doing differently with my new year 3/4 class this year as well as how classroom blogging can incorporate the AITSL standards.

Presenter: Jacqui Knipe

Intended Audience: Primary Educators

Attendee notes: None


How Phones are Going to Change Education

Session type: Workshop (45 minutes)

Abstract: Phones are changing the way kids interact with the world of knowledge. Phones are soon replacing computers as the primary devices for interaction. We are yet to figure out how best to use them in education. Most schools see phones as a source of distraction. Some have banned their use in school. We don’t. Smart phones are powerful computers. They are data loggers. They come packed with sensors and sophisticated apps. They can accomplish far more than what you can with school lab equipment. With phones, kids can create their own experiment creating far richer learning experiences.  It is important to explore how sensors can help kids understand the world around them. Sensors and visualisation together can create very significant improvements in the way kids understand STEM subjects. I will be presenting some practical examples of this.

Presenter: Sivam Krish

Intended Audience: ICT Leaders

Attendee notes: None


Getting the most out of Google Apps for Education

Session type: Workshop (45 minutes)

Abstract: This session focus’ on how we have got the most out of using google apps for education in our classrooms and how you can too. Learn how you can use this for student collaboration, teacher collaboration, teacher planning and recording assessment data while seeing clear results. Google Apps for education helps bridge the gap between at school and at home learning because their work is saved online; your students can take their work with them easily. Teachers don’t worry about having to carry around a folder, USB or hard drive anymore if you want your data can be saved online for easy access. See what google apps has done for us and what it can do for you.

Presenter: Jarrod Lamshed & Jessica Ottewell

Intended Audience: Early Years Educators, Primary Educators, Secondary Educators, Digital Technologies Teachers, ICT Leaders, School Leaders

Attendee notes: Laptop and/or iPad Apps needed: Google drive, docs, sheets, slides


Harnessing the New Venture Institute to support innovation in schools

Session type: Workshop (45 minutes)

Abstract: Across the nation, we are seeing a growing awareness that the current period in history is characterised by a combination of forces likely to be associated with greater, faster and different transitions than previously experienced.  Using 360 camera and Virtual Reality technology, participants  will get a personal understanding of what is possible by participating in an immersive, interactive “hands-on” tour of the amazing facilities, technologies and innovations on offer through the Flinders NVI facility at the redeveloped Tonsley precinct. Participants will build an understanding of how NVI can work to support educators by briefly experiencing the “Innovation in Schools” workshop before potentially leaving with some projects for implementation in their sites.

Presenter: Rob Love

Intended Audience: Primary Educators, Secondary Educators, Tertiary Educators, Digital Technologies Teachers, ICT Leaders, School Leaders

Attendee notes: Participants will need a smart phone with the google cardboard app installed


Authentic HASS Inquiry through augmented reality

Session type: Workshop (45 minutes)

Abstract: This workshop will discuss the power of combining the Virtual RSL with Augmented Reality applications to support students to access the Australian History Curriculum, connect with their local community and breath life into their memorials. Participants will gain an understanding of an augmented reality application, the Virtual RSL program and how to work with students to update soldier profiles online, and create interactive portals connecting the bricks and mortar memorials with the virtual records.  Presenters: Rob Love (Willunga High School), Mollie Sandercock (Pre-service Teacher, Flinder Uni)

Presenter: Rob Love & Mollie Sandercock

Intended Audience: Primary Educators, Secondary Educators, Tertiary Educators, ICT Leaders

Attendee notes: None


Using google sites as a master VLE – tips and tricks to set up and maintain a google site to present and manage a course.

Session type: Workshop (90 minutes)

Abstract: Choosing a platform to build VLEs is hard but this session will show how google apps schools have a unique advantage by using google sites. We will go through best practices to set up and maintain a google site as a virtual learning environment. This includes creating resource pages and learning tasks pages. Methods to integrate google calendar, docs, drive and more into a course workflow will also be demonstrated. This workshop is aimed towards intermediate to advanced users.

Presenter: Darren Macolino

Intended Audience: Secondary Educators, Tertiary Educators, Digital Technologies Teachers, ICT Leaders, School Leaders, Technicians and ICT Admins

Attendee notes: laptops with chrome browser, google account and internet access.


The crisis of the introvert

Session type: Workshop (90 minutes)

Abstract: This session will consider online personality profiling and how this can help you understand your learners. With so much emphasis on collaboration in education at the moment this session will explore Edtech learning apps and learning spaces for introverts in the mad universe of group activities and social media.

Presenter: Kathryn McGilvray

Intended Audience: Secondary Educators

Attendee notes: Laptop or phone


Early years Coding and Robotics

Session type: Workshop (90 minutes)

Abstract: LEGO Education WeDo 2.0 is a NEW robotic concept for Early Years. Through this workshop you will build a LEGO model and program it using outputs motor and input sensors.  Experience how to follow, describe and represent a series of steps and decisions needed to solve simple problems. This resource links strongly to the new digital technologies curriculum which encourages coding and computational thinking across the school curriculum.

Presenter: Libby Moore

Intended Audience: Primary Educators

Attendee notes: None


The Third Teacher – Our Learning Space

Session type: Workshop (45 minutes)

Abstract: The Third Teacher is a term that acknowledges the physical learning environment is third teacher. An effective physical environment makes us feel healthy, safe, empowered, respected and comfortable as well as engaging us, welcoming us and helping us to collaborate. In this case study, hear from students and their teacher about how they redesigned their learning space using design thinking and ensuring that student voice and choice was prioritised without any budget. Also, learn about how we continually refine and redesign our learning space to fit our needs.

Presenter: Chantelle Morrison

Intended Audience: Primary Educators, Secondary Educators, Tertiary Educators, Digital Technologies Teachers

Attendee notes: Bring a laptop and mobile device.


We Want Effective Formative Assessment! When Do We Want It? Now!

Session type: Workshop (90 minutes)

Abstract: The value of formative assessment in daily practice can not be disputed. The ability for teachers to monitor, gauge, fix misconceptions and extend the learning of students is enabled and enhanced through technology. In this discussion based session, we will use the latest tech tools to formatively assess (Plickers, GAFE, GoFormative) as well as analyse work samples in order to plan for further learning and moderate. This is a workshop for all informed educators who are ready to try some new and helpful tools as well as discuss the big questions in assessment.

Presenter: Chantelle Morrison

Intended Audience: Primary Educators, Secondary Educators, Tertiary Educators, Digital Technologies Teachers

Attendee notes: Bring a laptop and mobile device.


NOW: DIY Personalised Treasure Hunts with Google Forms and QR Codes

Session type: Workshop (90 minutes)

Abstract: Everyone loves a treasure hunt, right? How do we capitalise on the fun of a treasure hunt and also ensure personalisation, authenticity and relevance? Ensuring authentic differentiation and personalisation is one of the most challenging aspects of modern teaching practice. Modern learning actually requires teachers to become learning architects rather than facilitators and guides. Through this workshop, you will encounter and learn to use out-of-the-box learning experience design coupled with GAFE and QR codes to create personalised learning experiences that ensures learners are central, ICT is integral, life-long learning is committed to and collaboration is encouraged is an efficient, fun and effective way. This is a workshop for all educators who enjoy risk-taking and stimulating learning.

Presenter: Chantelle Morrison

Intended Audience: Primary Educators, Secondary Educators, Tertiary Educators, Digital Technologies Teachers

Attendee notes: Bring a laptop and mobile device.


Why Gamification is a powerful flipped tool (Joint presenters Dianne Whitington & Rhonda Nearmy)

Session type: Workshop (90 minutes)

Abstract: Do you want to develop empathetic students who can walk a mile experiencing life in someone else’s shoes?  We will show how we apply game mechanics and design techniques while providing scaffolded learning opportunities that tap into students love of technology and games.  We will show you how we utilise a game approach where the dice determines the choices and experiences in a range of settings. Through Gamification, students will navigate life’s challenging situations through intentional content.  By playing the game, students are given opportunities to learn to think creatively, become critical thinkers and learn to work collaboratively  In this hands-on workshop participants will complete an individual activity prior to playing the game.  You will experience how Gamification improves student interaction and encourages engagement with subject matter to gain a deeper understanding of the possible outcomes. Tips on how to transfer techniques for your students will be provided.

Presenter: Rhonda Nearmy & Dianne Whitington

Intended Audience: Secondary Educators

Attendee notes: Participants please bring a laptop, iPad or tablet.


Technology and History: Using Trove to investigate the past

Session type: Workshop (45 minutes)

Abstract: Trove is the National Library of Australia’s online digital resource. During our school’s recent centenary celebrations we delved into Trove, looking for insights into our school’s past. Working with two classes of year 6/7 students over a period of 5 weeks, the challenge was posed via Edmodo, to produce a 1916 newspaper front page. The students needed to work collaboratively to locate authentic primary source information relating to our school, as well as writing an article about the 1916 Conscription Referendum. They worked in different groupings, using 1:1 iPads and our computers. Along the way, we discovered the story behind an original 1916 school photograph, gained an appreciation of our past, and extended our collaborative researching skills.  In this workshop I will explain the processes we used, and take you on a similar (condensed!) learning journey, so that you can feel confident to use Trove with your own students.

Presenter: Vicki Newton

Intended Audience: Primary Educators, Secondary Educators

Attendee notes: Please bring a laptop, or tablet, to the session.


Games: Moving from random guessing to strategic thinking

Session type: Workshop (45 minutes)

Abstract: Developing students’ skills in using three different types of thinking: Computational Thinking, Design Thinking, and Systems Thinking, is fundamental to the AC: Digital Technologies.
Computational thinking involves problem solving skills such as identifying patterns and using strategies to apply logical thinking to develop solutions. This workshop will look at ways of developing students’ observation skills and problem solving strategies through the use of games. Apps such as Cargobot, Lightbot and Zoombinis are good examples. We will take a close look at Zoombinis, and explore “alongside the game” teaching strategies that can be applied when using this, and other games, to help students move from random guessing to strategic thinking.

Presenter: Vicki Newton

Intended Audience: Primary Educators

Attendee notes: Note: Cargobot and Lightbot are free apps. Zoombinis is a paid app, available on a variety of platforms. There will be some iPads available with it installed for use during the workshop.


Coding Unplugged (almost)

Session type: Workshop (90 minutes)

Abstract: Coding is being seen and promoted as an important aspect of Digital Technologies but it can be found in more curriculum areas than that.  Come and explore coding without the use of any ICT hardware or software (almost, Beebots might make a small guest appearance). Play with equipment easily found at home and in the classroom to give your students the strong foundation required before they head into the wider world of coding. This workshop is aimed particularly at Junior Primary but would be of value for any R-7 educator with little or no experience of coding.

Presenter: Gary Pascoe

Intended Audience: Early Years Educators, Primary Educators

Attendee notes: None


Arduino Programming on iPads: Become a maker

Session type: Workshop (90 minutes)

Abstract: This 90 minute hands-on workshop will introduce you to two different low cost Arduino compatible microcontrollers, the WeMos D1 Mini and the LightBlue Bean.  We will be programming LightBlue Beans using iPads and becoming a makers by building basic circuits and completing a number of challenges. Complete step-by-step instructions will be provided for both written and graphical code streams.  Learn about microcontrollers, control a LED and buzzer and use the built in accelerometer and temperature sensor.   Please come prepared with your iPad ready to go with Bean Loader and Tickle installed (free from the App Store).

Presenter: Chris Robinson

Intended Audience: Early Years Educators, Primary Educators, Secondary Educators, Tertiary Educators, Digital Technologies Teachers, ICT Leaders, School Leaders

Attendee notes: iPad with Bean Loader and Tickle installed


How Do I Know If They Got It? Making Formative Assessment Fun and Effective

Session type: Workshop (90 minutes)

Abstract: How do you know if your students really understand your subject content before submitting their summative work? How do you get them to move beyond content knowledge and into higher order thinking levels? This session will explore the ins and outs of effective formative assessment, and how it can maximize learning and engagement within your classroom. This will be a hands-on workshop where you can experiment with tools like Socrative and Kahoot to make formative assessment easier, simpler and fun for students (and you!).

Presenter: Aimee Shattock

Intended Audience: Primary Educators, Secondary Educators, ICT Leaders

Attendee notes: Attendees will need to create free accounts for Socrative and Kahoot! You will need to bring a device (preferably a laptop) and some material you want to assess your students on (eg. a video, concept, key terms and definitions etc). View this video (https


SeeSaw – Students sharing their learning with a real audience.

Session type: Workshop (45 minutes)

Abstract: It is crucial that parents / caregivers (family) are supportive of and involved in their child’s education.  It is important that they are aware of what is taking place in their child’s classroom.  The more supportive and involved families are, the greater the odds are that their child will be successful with their education.  Seesaw is an application which allows for students to share what is happening at school.  This App for all devices, as well as a website, empowers any aged students to independently document their learning at school.  Students capture their learning with photos, video or digital creation and ‘post’ to SeeSaw.  Seesaw gives students a real audience for their work.  Teacher approval allows their family to see their work and to easily response to it in a secure and safe online environment.

Presenter: Mike Shaw & Vicki Lacey

Intended Audience: All

Attendee notes: Device with SeeSaw (class) app OR Laptop with Chrome or Firefox installed.


Digital Tattoo – who are you online?

Session type: Workshop (90 minutes)

Abstract: People who have never met us in real life can learn about us from how we are presented online. This has been referred to as our ‘digital footprint’ but footprints can wash away. It’s more like a ‘Digital Tattoo’ – and it’s not just us providing the ink. The question is: How do you ensure that your Digital Tattoo is the one you’re proud for others to see. This Solution Fluency Unit, written for Years 5-9 students looks at the impact of behaviour, activity, and choices online – that is, a digital tattoo. In the workshop, you will participate in a unit you can take away and adapt to your own digital learning environment. So… who are you online?

Presenter: Katie Silva

Intended Audience: Primary Educators, Secondary Educators, Digital Technologies Teachers, ICT Leaders

Attendee notes: Please bring a device to connect you to our digital world. Resources used will be made readily available and not app specific.


Global Connections and Being a Teacherpreneur

Session type: Workshop (45 minutes)

Abstract: This session will showcase the journey that we went through to become Global Educators and what experiences our students had in participating in Julie Linday’s Connect with China Program. We will also be dabbling in what makes a ‘Teacherpreneur’ (Digital Learning Badges, Different technologies and Makerspaces) and how to begin your own Global Connections Journey with your class and school.

Presenter: Jolanta Stephens

Intended Audience: Primary Educators, Secondary Educators, Digital Technologies Teachers

Attendee notes: Laptop, Tablet with internet access


Turtles with Python! Coding animals…

Session type: Workshop (45 minutes)

Abstract: Looking at how easy it is to introduce your students to code which creates beautiful things and you can sneek lots of maths in too!

Presenter: Rob Thomas

Intended Audience: Primary Educators, Secondary Educators, Digital Technologies Teachers, ICT Leaders

Attendee notes: Visit http://pythonturtle.org/ and install PythonTurtle.


Literacy Lovin’

Session type: Workshop (45 minutes)

Abstract: Find out how to integrate a variety of websites and apps into the primary school literacy block. The interactive session will help you to create your own bingo game for your students to access via their iPads and open your eyes to new ways of assessing students comprehension of texts they are reading. Whilst these apps are not literacy-specific, the main focus of the session will be on how these apps can be utilised to consolidate learning during literacy.

Presenter: Fiona Tonissen

Intended Audience: Early Years Educators, Primary Educators, Digital Technologies Teachers

Attendee notes: Apps required: Book Creator (free version is fine), PicCollage and a QR code scanner.


Creating Hybrid Creatures in 3D

Session type: Workshop (45 minutes)

Abstract: Utilise the tools in Makers Empire and Sculpt+ to create a bioengineered hybrid creature. See the year 5 unit plan in action that links Visual Arts with the schools’ Unit of Investigation. Put the A into STEM to use 3D shaping tools to then see how students can print them out from the teacher’s portal. Gain an insight into other 3D maker communities and explore the possibilities that can be integrated into the classroom.

Presenter: Kate Tyrwhitt

Intended Audience: Primary Educators

Attendee notes: iPad or Laptop with Makers Empire and or Sculpt+ loaded on it-if not then they can still explore the 3D communities


Digital Learning, Portfolios and Communication using Seesaw.

Session type: Workshop (45 minutes)

Abstract: My workshop is about using an app called Seesaw to assist with creating digital portfolios for students and parents. It is an app that allows communication from school to home but can also be used as on online learning platform within your class. Students can select work they would like to share with their parents via notes, photos, audio files and videos. The app is free and fabulous. Come to my workshop to learn about digital learning using Seesaw. I have been using this app for the last 2 years in Year 2 but am part of an ICT group at my school to assist with the roll out of the app across the whole school. Currently we have been trialling the app with Receptions, Year 2’s and Year 5’s. I have many ideas to share with you about how to use this app across age ranges and ability levels.

Presenter: Jade Vidovich

Intended Audience: Primary Educators

Attendee notes: None


A whole school approach to SharePoint

Session type: Workshop (45 minutes)

Abstract: Microsoft SharePoint is a browser-based collaboration and document management platform from Microsoft. This content management system allows groups to set up a centralised, password protected space for document sharing. During this session, I will demonstrate how I have created a Reception to Year 12 collaborative learning space for teachers and students at St Aloysius College. Basic skills for using SharePoint will also be demonstrated. Please note, as SharePoint is a protected learning space, this resource can only be viewed during this session.

Presenter: Joanne Villis

Intended Audience: All

Attendee notes: None


Game on!

Session type: Workshop (45 minutes)

Abstract: This session is about my students and their journey from learning Scratch language for the first time, through to the final result which was publishing a game on https://scratch.mit.edu/ . Students were so engaged that we developed our program further and integrated game design using Gamestar Mechanic. This is a beginner session and no previous programming experience is required. I will walk you through a 10 week coding program with a game design focus. The program can be adapted for students in Years 5 to 8, with all activities lined to the Australian Curriculum.

Presenter: Joanne Villis

Intended Audience: Primary Educators

Attendee notes: Attendees may choose to bring a device with Scratch downloaded. This is optional though.


Robotics – More Accessible Than Ever

Session type: Workshop (90 minutes)

Abstract: Looking at robotics options for your school or classroom but not sure what to spend your precious budget on? Come to this workshop for some hands on experience with some of the most accessible robots for learning going around. Play with Beebots, Spheros, Ollies and Ozobots in a robotics smorgasbord and work out how these engaging pieces of technology (sometimes known as connected toys) can engage your students and open up the hands on world of programming to them.

Presenter: Graham Wegner

Intended Audience: All

Attendee notes: All equipment supplied but attendees can bring an iDevice loaded with Sphero, Sphero Drive, Ollie, Ozobot, Ozogroove, Beebot and Tickle if they want.


Digital Technologies Buddy Classes – Cross Age Maker Projects

Session type: Workshop (90 minutes)

Abstract: These four passionate educators have been pioneering a new take on the traditional buddy class partnership. Using technologies like Makey-Makey and LittleBits, their students have collaborated to create their own musical instruments and other projects.  Drawing inspiration from the Makerspace movement and the new Digital Technologies curriculum, hear the teachers tell the story of their ongoing journey using this approach. Enjoy a hands on chance to work with these creative teachers and use the same gear as their students and have a go at creating your own Makey Makey toy or instrument or use LittleBits to design and make your own circuit enhanced device. You will get a great look at these emerging learning technologies and gain a new perspective on the potential of buddy class partnerships.

Presenter: Julie Roether, Mel Andrews, Marcia Fraser & Jasmin Smerdon

Intended Audience: Early Years Educators, Primary Educators, Digital Technologies Teachers, ICT Leaders

Attendee notes: Participants need a Scartch account and access to the Scratch website on a laptop.


What’s In The Box?

Session type: Workshop (45 minutes)

Abstract: What’s in the Box is a session that has participants pulling a computer completely apart and then putting it back together step by step. Although the session was originally created for upper primary through to high school students, in 2015/16 I have been using it with South Australian and Victorian teachers to heighten confidence, exposure and understanding to both computers and the need for the Digital Technologies Curriculum approach. Working in small groups or pairs the participants work together to carefully get to know the components and the way in which they work. They use a manual with both text and visuals that walks them through from opening the box to hopefully start up.  During the session we will also:  Demonstrate and discuss how this relates to the new Technologies Curriculum.

Presenter: Steve Whitehead

Intended Audience: Early Years Educators, Primary Educators, Secondary Educators, Digital Technologies Teachers, ICT Leaders

Attendee notes: None


Chromebooks – An Affordable One on One Approach

Session type: Workshop (45 minutes)

Abstract: The Journey begins before the students get the device. policies, options, parents (for and against), who gets the device (and who doesn’t), how to finance (yes a public school classroom can do it), internet needs and the impact on you emotionally through the journey as you lose and gain friends in staff and the school community. Then the Chromebooks hit the classroom. What does the change look like? Is it visible? How does a 1 to 1 Chromebook scheme change the way students work? Can it enhance differentiation? During my session I will answer all these questions and more. I want everyone to see the amazing impact of this affordable device.

Presenter: Steve Whitehead

Intended Audience: Primary Educators, Secondary Educators, Digital Technologies Teachers, ICT Leaders, School Leaders

Attendee notes: I would recommend bringing a Chromebook or laptop to access the materials/apps on the spot before leaving and forgetting.


The Impact of Humanoid Robots on Student Learning; learning from the research and playing with the software

Session type: Workshop (90 minutes)

Abstract: The Impact of Humanoid Robots on Student Learning; learning from the research and playing with the software

This workshop will provide you with an understanding of how humanoid robots:

  • have impacted on learning and teaching
  • have been used in a number of South Australian schools (ELC – Year 10)
  • can be controlled using ‘Choregraphe’ software. (We will provide 10 laptops with the software loaded).

This project is a three-year collaboration (2015-2017) with the AISSA, Swinburne University, Queensland University of Technology  and the University of Queensland using two NAO humanoid robots (Pink & Thomas) in schools in SA. Our findings indicate, as robots are integrated into the Australian Curriculum, an increase in student engagement, self-directed learning, deep learning and the development of high level skills in computational thinking and coding.

There will also be opportunities to engage in conversation with the robot and give verbals commands. Participants will have the opportunity to use ‘Choregraphe’ software to design flowcharts for the real and virtual robot using:

  • drag and drop programming
  • a timeline.

Presenter: Monica Williams & Aleida Mabarrack

Intended Audience: All

Attendee notes: We will provide 10 laptops with the software downloaded. We will provide a humanoid robot – either Thomas or Pink.


Resources for the new Australian Digital Technologies curriculum

Session type: Workshop (90 minutes)

Abstract: Are you looking for step-by-step lesson plans? Understandings of scope and sequence?  Ideas about what other schools are doing? Resources linked to the Content Descriptions in the curriculum? This session focuses on the new Digital Technologies Hub developed to support the Australian Curriculum: Digital Technologies. The workshop will cover all aspects of the site which caters for primary teachers, secondary teachers, students, school leaders and parents. This practical session provides opportunities to explore site content in depth.

Presenter: Leanne Robertson & Jill Wilson

Intended Audience: Primary Educators, Secondary Educators, Tertiary Educators, Digital Technologies Teachers, ICT Leaders, School Leaders

Attendee notes: A laptop, iPad or tablet so that they can explore the Digital Technologies Hub.


Teachers as learners.  Leveraging Tech to Reflect

Session type: Workshop (90 minutes)

Abstract: What’s the purpose of an online learning journal for teachers?  What benefits does it give me as a practioner?  What on earth should I be writing about?

In this session we will explore, in detail the ways in which a self-managed online portfolio can benefit our practice as well as streamline the process of moving along the AITSL career stages.

We will explore what kinds of things we should be writing about and how we can use digital technologies to help us to gather evidence quickly and efficiently.  We need to leverage tech so that we can save time jumping hoops and create opportunities for reflection.

We will explore:
– The WordPress Platform
– Using cloud based platforms to help access

Presenter: Selena Woodward

Intended Audience: All

Attendee notes: Bring your devices and connect them to the WIFI.  IF you want to experiment with the techniques then you’ll need some tech to do so :)

Because I can I’d love to give you a free trial to Edufolios.org.   You are welcome to it for free for 30 days.
Head to this link- https://edufolios.org/membership-account/membership-checkout/?level=5&discount_code=EDTECHSA2016 –  to access your free trial.  The link
and code are accessible from Monday the 18th of July and will expire on Sun 24th July.


eTextiles – Fabric, Micro’s and Copper Threading!

Session type: Workshop (90 minutes)

Abstract: In my Year 9 and 10 classes this year we used old Salvation Army stuffed toys for an eTextile project. This involved stitching in LilyPad’s, LEDs, Speakers and programming the Lily’s. Come get involved in a hands on textile / comp sci project your students will love!

Presenter: Emil Zankov

Intended Audience: Secondary Educators, Tertiary Educators, Digital Technologies Teachers, ICT Leaders, School Leaders

Attendee notes: Laptop with Arduino and http://www.mblock.cc/ software preinstalled