2018 EdTechSA State Conference

Date:
Tuesday July 10th & Wednesday July 11th

Venue:
Immanuel College
32 Morphett Road, Novar Gardens SA 5040

QUICK LINKS

2018 Conference Program

Some sessions are workshops and you may need to bring a laptop, or device, with any suggested apps downloaded prior to the day. This will ensure that you get the most from the session.

Please note that some sessions are 45 minutes and others are 90 minutes, so choose accordingly. There is also a fantastic trade and sponsorship area for you to explore, along with activities in the Hub area.

EdTechSA 2018 Conference Program

Download PDF (464KB)

Workshop Sessions

Day 1, Tuesday 10th July 2018

Session 1, 10:30am – 12:00pm

Cathy Hunt iPad Art and Tra-digital approaches Room A 18
How can you integrate technology into hands-on, tactile learning experiences? Let’s explore creativity, visual literacy and divergent thinking using mobile devices for learning in your cross-curricular classroom. Full of apps, lesson ideas and concrete examples from real classrooms, this course delivers adventures and resources in edtech art-making.

Requirements: iPad and a number of apps required for participation in this session

Tags: Primary and Secondary, apps/software, curriculum/skills

Leanne Robertson: Integrating Digital Technologies in the Early Years Room A 17
Delve into the Digital Technologies Hub Scope and Sequence. The Digital Technologies Hub has released a Scope and Sequence for foundation through to year 10. In this hands on workshop you will explore the Scope and Sequence for F to 2, try out some of the activities and explore connections to other key learning areas.
The Digital Technologies Hub is a free resources that supports schools with the implementation of the Australian Curriculum: Digital Technologies. A range of resources including lessons plans and a comprehensive scope and sequence for each year band assist teachers to build their confidence and capacity to plan and implement the Digital Technologies curriculum. The Hub includes other supporting materials designed to facilitate planning, teaching and assessment.

Requirements: Internet connected device to access and read DT Hub material.

Tags: Primary, Early Years, curriculum/skills

Fiona Clayton: Intro to Game Maker Studio 2 Programming with GML Room A 14
Learn how to program a simple maze game in Game Maker Studio 2. The skills you learn could be the beginnings of a new course you teach at Years 9, 10 and Stage 1.

Requirements: Need a laptop or tablet with Game Maker Studio 2 installed (free version).

Tags:Secondary, apps/software

Kristen Hebden: Problem Finding and Problem solving with design thinking Room A 13
After exploring some examples of multi-disciplinary school projects, attendees will use the design thinking process as a scaffold to plan a project that they can take back to school. Examples will come from both primary and secondary environments.

Requirements: Laptop/tablet beneficial but not necessary

Tags: Primary and Secondary, curriculum/skills

Paul Clapton-Caputo: The T in STEM500 What is it and what is it for? Room A 11
The Department is currently progressing a major Project initiative as part of the STEM Strategy. What is it and what has it meant for some of the teacher participants? Join us to find out.

Requirements: Internet access and device

Tags: Primary, curriculum/skills

Selena Woodward: Designing Digital Thinking: An Intro to the Digitech Curriculum Room A 16
The Digitech curriculum can’t JUST be about code and robots. It’s so much MORE than that!
In this short introductory workshop, we will be exploring the types of thinking and learning the Digital Technologies curriculum demands of us and our students. This extremely hands on involves Hot Wheels cars and Lego…but don’t be fooled… we’ll use them to check your knowledge and understanding of systems and design thinking through Abstraction, Implementation, Systems, Iterations and Impact. Most of all.. It’s awesome fun! 😉

Tags: Primary and Secondary, curriculum/skills

Scott Griffiths and Darren Reutens: Rhythms, Rhymes and Tech Room A 2
Dive deeper into the world of Music Technology in the classroom with hands-on beat making activities and engaging projects to inspire students to create and innovate. Rhyming, lyric writing sessions which bolster literacy, vocabulary, and effective learning will be delivered as though you were the students. The 90 minutes sessions are dynamic, action packed and activity based focusing on purely on student engagement and outcomes that will inspire learners and educators alike.

Tags: Primary and Secondary, curriculum/skills

Day 1, Tuesday 10th July 2018

Session 1a, 10:30am – 11:15am

Lindsey Davis -Flexible Learning Environments - Integrating technology into Teaching and Learning practices for a variety of learning spaces Room A 12
The ELB Academy supports teachers across Australia to confidently adopt new technologies or develop their skills using existing technologies in their classroom. Lindsey Davis, the ELB Academy manager will be demonstrating some simple and flexible teaching technologies in this engaging and hands-on session. Interested in making better use of your interactive whiteboard, learning about the possibility of connecting your class to the rest of the world using video conferencing or simply want to see where you can find further inspiration for flexible learning environments? Then come along to our session and bring your mobile phone or personal device to connect with us!

Requires: Prowise panel with built-in PC module or laptop connected. Internet access (wireless keyboard if PC module not laptop)

Tags: EDtech, Flexible Learning Environments, PD opportunities

Day 1, Tuesday 10th July 2018

Session 1b, 11:15am – 12:00pm

Michael van Ho: Keeping your school website Room A 12
The team at Education Web Solutions have been supporting school websites for almost 10 years. We would like to discuss the importance of a school online presence, touching base on the following:

  • Department for Education website requirements
  • Website vulnerabilities
  • Appropriate website content
  • How a content management system can help deliver information to a school’s audience (community, students, parents and careers)
  • A short brain storming session on apps, plugins and platforms to help assist schools

Tags: Primary and Secondary, Leadership, apps/software

Day 1, Tuesday 10th July 2018

Session 2, 2:00pm – 3:30pm

Chris Ramsden: Strategies for success - boost learning through game-based skill development and assessment Room A 16
The Accelium methodology accelerates the teaching and learning of overlapping and complementary contemporary skills and competencies. This workshop will introduce a blended learning experience simulating real life problems and fostering the important competencies of critical and creative thinking and personal social capabilities so important for people to flourish and grow today, and towards the future. We will explore how we can create and use data to better inform our ongoing teaching and learning practices.

Tags:Primary and Secondary, apps/software, curriculum/skills

Day 1, Tuesday 10th July 2018

Session 2a, 2:00pm – 2:40pm

Brad Waid: Augmented, Virtual and Mixed Reality – Engaging a Mindcraft Generation Room A 18
Why will kids sit for hours immersed in a Minecraft world, but have trouble staying engaged during class? Transform student learning using Augmented, Virtual and Mixed Reality. This session will focus on the latest in AR, VR and MR and how to implement this technology into the classroom to engage students and transform learning. Find out what everyone is talking about!

Tags: Primary and Secondary, Hardware, curriculum/skills

Alex Yin and Jordan Wallis: Seesaw + other apps Room A 17
In this session we will demonstrate our use of the digital portfolio app ‘Seesaw’ in a team-teaching context. By using this app we have created an environment of powerful learners who have learnt to become digital citizens from a young age. We use Seesaw to differentiate learning by ability, learner profile and interest. We will show other apps that are compatible with Seesaw and discuss how to use Digital Technologies to enhance other curriculum areas. Requirements: iPad, tablet or smartphone with Seesaw class app downloaded (if possible).

Requirements: iPad, tablet or smartphone with Seesaw class app downloaded (if possible).

Tags: Primary, Early Years, apps/software

Paula Christophersen: Systems thinking – going around in circles - Room A 14
This workshop focuses on systems thinking—its meaning and role in the Australian Digital Technologies Curriculum. The session is suitable for teachers of Foundation to Year 10 as the unplugged activities will be aligned to the different bands of learning. No or limited prior knowledge is assumed. Systems thinking is one of three ways of thinking in the Digital Technologies curriculum and is closely connected to the key concept of interactions and impact. It involves thinking about each component in digital and information systems and how their interrelationships affect the functioning not only of that system (or solution) but other systems. Through unplugged activities, participants will appreciate the importance of thinking in circles rather than in straight lines, a hallmark of systems thinking, and how this approach to problem-solving affects the type of digital solutions we create and their purposes. The session is suitable for teachers of Foundation to Year 10 as the unplugged activities will be aligned to the different bands of learning. No or limited prior knowledge is assumed.
Emil Zankov VEX Robotics Room A 13
Come learn about VEX Robotics and how to get involved from in school curriculum all the way through to team participation at the local tournaments. VEX is the World’s Largest Robotics Competition (2018 Guinness Book of Records).

Requirements: Bring a device (Windows/Mac/iPad) to see the platform in action – some time to play with the robots and importantly I’ll be showing the work my students in Year 7,8,9,10 have completed with the platform.

Tags: Secondary, Hardware, curriculum/skills

Penny Rowe: Privacy and Informed Consent Room A 12
Privacy and informed consent is an area that teachers often have little knowlegde and understanding about. I have been working with my current staff at CLG to assess the online services that they wish to use and complete a risk assessment of what data and information is collected. This then leads to informing parents to be able to give permission to the school to sign up students for the tool. Requirements: Laptop or iPad Tags: Primary and Secondary, Leadership
Monique Green: Unit plan prototyping to test design ideas and app functionality Room A 11
Unit plan on how to use prototyping to test design ideas and app functionality.

For the App Prototype session they will need “POP” installed on their phone on iPad
https://marvelapp.com/pop/

For Driverless Cars they will need LEGO Mindstorms (Education edition) this will work on iPad or MacBook
https://education.lego.com/en-au/downloads/mindstorms-ev3/software

Requirements: iPad

Tags: Primary, curriculum/skills

Day 1, Tuesday 10th July 2018

Session 2b, 2:50pm – 3:35pm

Michele Miller: Robokids robotics and STEM Room A 18
ACARA’s Digital Technologies curriculum is a compulsory requirement for students in Reception – year 10. The new curriculum is set to teach coding, design, systems nd computational thinking to all students.  Robotics is a wonderful, engaging medium to demonstrate coding & programming while also developing the 21st century ducational skill set the students of our current generation need to thrive in their ever changing world. Our current Robokids courses written by teachers are designed to facilitate teacher development in these areas. The workshops aim to improve the skills and confidence of teachers in Digital Technologies through a hands on actical approach. Teachers will be actively involved in building robots, completing set challenges, and problem solving. This workshop will give teachers the confidence to Demystify and unpack digital tools used for design thinking. Demonstrate how Robotics can help students acquire a deeper knowledge and understanding of digital systems, turning them into digital creators not just digital consumers.

Tags: Primary and Secondary, Hardware, curriculum/skills

Sarah O’Dwyer: Everyday teaching with Digital Technologies Room A 17
I will be sharing how I intentionally incorporate Digital Technologies into my everyday teaching to increase student engagement.
I also run a Junior Primary recess time program called Technology Thursdays, where students can access and explore technologies. An alternative play option for many students, which I will share the set up and positives of.

Requirements: iPad

Tags: Primary, Early Years, apps/software

Steve Iuliano: VR, MR & 3D modelling Room A 14
Steve Iuliano is one of Australia’s leading educators in creating 3D content for VR / MR in education and is tasked with creating and facilitating VR & MR pilot programs around the country for Acer through The School Locker.
You can now create 3D content using free software on almost any platform or device (i.e. Mac, PC, iPad or Surface Pro) and then view this in VR on both cheap google cardboard style devices, or more intense MR setups with hand controllers to immerse your students into their designs giving them perspective, a boost in engagement and incredible outcomes. Imagine creating a scene from a History topic, or sitting in the cockpit of a vehicle they have designed.

Note: 3D modelling can be done in both Primary and Secondary, however, prolonged use of VR is only recommended for ages 13 and above, so the focus will be more on secondary outcomes, however, we will also discuss primary implications in this field.

Requirements: This will be a presentation, you are not required to bring anything to the session.

Tags: Secondary, Hardware, curriculum/skills

Rebecca Vivian: Unpacking the secondary years Digital Technologies Curriculum Room A 13
This workshop will provide an overview of the key ideas and concepts in the Years 7-10 Digital Technologies curriculum. We will share examples of suitable projects for Years 7-10 and teachers will have an opportunity to consider how these projects can fit within their own contexts. CSER will share free online resources available designed to support secondary teachers to continue on their professional development journey and to implement Digital Technologies in their classrooms.

Requirements: Please bring a device if possible to view and access materials.

Tags: Secondary, curriculum/skills

Mark Giorgio When schools become social Room A 12
Tips and tricks to effectively set up and manage a school social media account, including privacy, security and permissions.

Tags: Primary and Secondary, Leadership

Chloe Harrington: Sparking deeper learning in STEM through video Room A 11
In this session we will demonstrate how video can support learning in and out of the classroom. We will share some of our most used STEM resources to show you how you can utilise the power of video within your classroom.

Requirements: Attendees please bring a device

Tags: Primary and Secondary, apps/software

Day 1, Tuesday 10th July 2018

Session 3, 3:55pm – 5:25pm

Lee Campbell: Makerspace Success and Challenges Room A 18
A Makerspace is an adaptive space where students can explore, create and collaborate on projects of their own design. Learn how one teacher has started a Makerspace for primary-aged children. Investigate ideas for creating learning that is student-driven, by gathering a team of children who have a keen interest in STEAM (Science, Technology, Engineering, Art and Mathematics). Participate in a “mini” Makerspace exploring a variety of ideas using Makey Makey, robotics and circuits.

Requirements: Tablet with the Sphero Edu and Wonder Blockly apps and/or a laptop with USB port.

Tags: Primary, Hardware, apps/software

Christine Haynes: Communicating Learning with Digital Learning Journals Room A 17
This session is a two part workshop.

Part 1 Is a hands-on workshop for beginners to explore Seesaw (bring a device).

Part 2: Shares a whole school collaborative approach to communicating learning using Seesaw. Includes strategies for communicating learning, developing essential agreements, and bringing parents on the learning journey.

Requirements: Part 1 requires a device.

Tags: Primary, Early Years, apps/software, Leadership

Chris Robinson: iPad App Development using Python Room A 14
Would you like to write an entire app or game on your iPad using nothing but Python code? This beginner workshop is based around using the Pythonista app to rapidly prototype an iPad game right on the iPad. No computer required! You will leave the workshop with a working app along with additional resources and classroom implementation ideas.
Participants do not need to have any prior Python or app development knowledge. This workshop will also highlight some of the work I am currently doing with my Digital Technologies students.

Requirements: Attendees will need to bring an iPad with the Pythonista 3 ($14.99) app installed.

Tags: Secondary, apps/software, curriculum/skills

Georgia Bradford: A Pizza Box and Explain Everything Room A 13
In a busy classroom, with an over-crowded curriculum integration of content across strands and curriculum areas is imperative. Looking for new and engaging ways to present content and assess student learning is also equally important. Discover how Year 5 students demonstrate their understanding of equivalent fractions using the App Explain Everything and pizza. See how this activity involves the strands of Measurement, Space, Number and several of the Design and Technology strands. Find out how the task is differentiated to cater for students at different levels of understanding. Complete a hands on activity using the App Explain Everything and discover its potential.

Requirements: iPad – Explain Everything App

Tags: Primary, apps/software

Ben Jucius: Intro to Implementing the Digital Technologies Curriculum Room A 12
This session introduces the DT Curriculum in a safe friendly way with hands on practical activities that can be used in the classroom straight away. It presents the Who, Why, What and How of the Digital Technology Curriculum. Participants are linked with the University’s free online learning course: the CSER MOOC. It de-codes the language of the curriculum and provides practical links to useful resources.
People leave feeling more confident and skilled to implement the Digital Technology.
This session is aimed at year R-9 teachers and other school leaders.

Tags: Primary and Secondary, curriculum/skills, Leadership

Miro Kostecki: Hands on STEM Inventions for Social Good Room A 11
See ABC3 Video of Workshop: https://youtu.be/sTwBeWa4gE0

Hands on STEM + SEL ( Social Enterprise Learning ) projects.
STEMSEL uses the ezSystem Inventors kit to solve this problem. Grade3 Primary School students can design, build and program a STEM Inventors project in 90 minutes. Examples include dimming down 3D printed Street lights to save electricity to reduce Greenhouse Bricks which contains heavy metals e.g. lead, arsenic that change the DNA of people. ezSystem is used in Primary Schools, High Schools, Universities and industry by engineers.

Video story of Year 6 student Michael Zhang STEMSEL Invention for Social Good to help poor children who earn $2 per day picking Cocoa fruits who have never tasted chocolate before…. https://youtu.be/C05bkcdFotU 

Requirements: Laptop running Windows 7 or above if possible to install free software ( otherwise provided )

Tags: Primary, curriculum/skills

Scott Griffiths and Darren Reutens: Rhythms, Rhymes and Tech Room A 2
Dive deeper into the world of Music Technology in the classroom with hands-on beat making activities and engaging projects to inspire students to create and innovate. Rhyming, lyric writing sessions which bolster literacy, vocabulary, and effective learning will be delivered as though you were the students. The 90 minutes sessions are dynamic, action packed and activity based focusing on purely on student engagement and outcomes that will inspire learners and educators alike.

Tags: Primary and Secondary, curriculum/skills

Day 2, Wednesday 11th July 2018

Session 1, 10:30am – 12:00pm

Troy Waller: A Hands-on introduction to Minecraft: Education Edition Room A 18
Minecraft: Education Edition is an open world game that promotes creativity, collaboration, and problem-solving in an immersive environment where the only limit is your imagination. It is the same Minecraft experience many students enjoy and play already, but with some additional capabilities to enable student collaboration in the classroom, and support educators to deliver lessons and learning activities within the game. You will discover how students to play together – whether that’s working in teams to solve a problem or collaborating as an entire class to master learning activities. You will see how Minecraft: Education Edition encourages independence and self-direction, allowing students the freedom to experiment and challenge themselves.

Tags: Primary and Secondary, apps/software

Leanne Cameron: Exploring Thinking in the Australian Technologies Curriculum Room A 17
This session will begin with a brief overview of the Australian Technologies curriculum and how the ‘T’ and ‘E’ in sTEm and Project-based learning (PBL) are now integral in the curriculum. Finally, we will explore the ‘thinkings’ that are introduced in the curriculum: Computational; Design; Systems; and Critical thinking and how they might be taught.

Tags: Primary and Secondary, curriculum/skills

Neil Tregenza: Simple ways to jump into STEM Room A 14
This practical workshop will showcase a range of emerging digital technologies that supports the implementation of STEM. Participants will become familiar with and evaluate newly acquired specialised kits that are available to Special Education Resource Unit (SERU) borrowers. The kits have been developed for special education settings and students with disability in the early years and middle primary.

Practical classroom ideas will be explored in the areas of Virtual Reality, coding without robots and the foundations of robotics including Sphero, BeeBots and Cubetto.

This workshop is suitable for educators working in special classes and disability units or with students with disability within R-5 mainstream classes.

Requirements: Participants are encouraged to bring their own mobile device for use in some elements of the workshop. The device must have a valid Google account to log into Google Expeditions

Tags: Primary, Early Years, Hardware

Linda Guthrie: Digital Badges: track and showcase a learner’s achievements Room A 13
You will have experienced, or be aware of, physical badges being used to acknowledge a skill (such as in the Scouts).
Now there are digital badges. These are very quickly becoming popular with educators as a means of acknowledging skill development in formal and informal learning. Badges are here to stay, but their impact depends on the design and function of the badges and how well they are connected with the learning process.
They are a powerful incentive for students (Years 3-12) in developing their General Capabilities or showing mastery of content. This is a hands-on workshop supporting Teacher Librarians and class teachers to purposefully create and use Digital Badges as a form of eportfolio to track and showcase a learner’s achievements, interests and passions.

Requirements: Please bring your device, some examples of assessment using the General Capabilities, and your USB.

Tags: Primary and Secondary, apps/software

Graham Wegner: Lego WeDo & Jr Lego League – Get Robotics Happening! Room A 12
This will be a hands-on workshop to give you a chance to use Lego WeDo to build program simple robots and machines. Using an iPad to program Milo the Sciecne Rover, you will see how this offering for lower to middle primary students is a great lead-in to the more complex Lego Mindstorms. Also, find out about the Junior Lego League program just starting to take off in South Australia where younger students can work in teams to solve a problem faced by humans including the creation of a Lego model powered by WeDo.

Requirements: If attendees prefer to use their own iPad, they will need to download the free Lego WeDo app before this workshop.

Tags: Primary, Hardware

Leanne Robertson: Integrating Digital Tech in Year 3 & 4 Room A 16
Delve into the Digital Technologies Hub Scope and Sequence. The Digital Technologies Hub has released a Scope and Sequence for Reception through to year 10. In this hands on workshop you will explore the Scope and Sequence for Year 3 – 4, try out some of the activities and explore connections to other key learning areas.
The Digital Technologies Hub is a free resources that supports schools with the implementation of the Australian Curriculum: Digital Technologies. A range of resources including lessons plans and a comprehensive scope and sequence for each year band assist teachers to build their confidence and capacity to plan and implement the Digital Technologies curriculum. The Hub includes other supporting materials designed to facilitate planning, teaching and assessment.

Requirements: Internet connected device to access and read DT Hub material.

Tags: Primary, curriculum/skills

Scott Griffiths and Darren Reutens: Rhythms, Rhymes and Tech Room A 2
Dive deeper into the world of Music Technology in the classroom with hands-on beat making activities and engaging projects to inspire students to create and innovate. Rhyming, lyric writing sessions which bolster literacy, vocabulary, and effective learning will be delivered as though you were the students. The 90 minutes sessions are dynamic, action packed and activity based focusing on purely on student engagement and outcomes that will inspire learners and educators alike.

Tags: Primary and Secondary, curriculum/skills

Day 2, Wednesday 11th July 2018

Session 1a, 10:30am – 11:15am

Michele Miller: Robokids robotics and STEM Room A 11
ACARA’s Digital Technologies curriculum is a compulsory requirement for students in Reception – year 10. The new curriculum is set to teach coding, design, systems  nd computational thinking to all students.  Robotics is a wonderful, engaging medium to demonstrate coding & programming while also developing the 21st century  ducational skill set the students of our current generation need to thrive in their ever changing world. Our current Robokids courses written by teachers are designed to facilitate teacher development in these areas. The workshops aim to improve the skills and confidence of teachers in Digital Technologies through a hands on actical approach. Teachers will be actively involved in building robots, completing set challenges, and problem solving. This workshop will give teachers the confidence to Demystify and unpack digital tools used for design thinking. Demonstrate how Robotics can help students acquire a deeper knowledge and understanding of digital systems, turning them into digital creators not just digital consumers.

Requirements: All equipment provided

Tags: Primary and Secondary, Hardware, curriculum/skills

Day 2, Wednesday 11th July 2018

Session 1b, 11:15am – 12:00pm

Christine Haynes: Leading Learning in a Digital Age Room A 11
This session looks at essential factors for school leaders in a digital age based on a global study of educational technology leaders. Gain strategies for how to evaluate and build your school’s capacity for leadership in a digital age.

Tags:Primary and Secondary, Leadership

Day 2, Wednesday 11th July 2018

Session 2, 2:00pm – 3:30pm

Scott Griffiths and Darren Reutens: Rhythms, Rhymes and Tech Room A 2
Dive deeper into the world of Music Technology in the classroom with hands-on beat making activities and engaging projects to inspire students to create and innovate. Rhyming, lyric writing sessions which bolster literacy, vocabulary, and effective learning will be delivered as though you were the students. The 90 minutes sessions are dynamic, action packed and activity based focusing on purely on student engagement and outcomes that will inspire learners and educators alike.

Tags: Primary and Secondary, curriculum/skills

Day 2, Wednesday 11th July 2018

Session 2a, 2:00pm – 2:45pm

Hajnalka Molloy: 3D printing in an Inquiry based learning context Room A 18
Showcasing a range of inquiry units used with students from reception to year 7 incorporating the use of Makers Empire and 3D printing.

Tags: Primary, apps/software, Hardware

Neil Tregenza: Coding without stuff Room A 17
We are all experiencing a fevered commercial environment where IT companies are trying to cash in on the STEM/STEAM dollars. I fear the basic fundamentals of Computational Thinking are sometimes being lost in the hype of buying “stuff” (robots, programs, kits, printers, notebooks etc) to fill an apparent need, tick a box or substitute basic teaching and learning. (We saw this same hype with K Rudd “Digital Education Revolution”.)

I will outline some basic (not rocket science) methods to get started with Computational Thinking for FREE, no stuff required! My presentation is intended for early years however it is possible that middle to upper primary may apply similar principles. My experiences of teaching “coding” to groups of preschoolers will be shared as a focal point of the presentation.

Tags: Primary, Early Years, curriculum/skills

Nicole Sander: Engaging Students through Dash and Dot Robots Room A 14
Come and explore the exciting world of Dash and Dot robots! Have a play around and see how they can be used in classes across the primary years. We will see how you can use these fun robots to introduce advanced concepts of coding through playful projects and puzzles. We will also look at how they can be used to encourage students to build critical thinking, problem-solving, creativity, communication, and collaboration skills.

Requirements: Please bring an iOS device (iPad/iPhone) with Bluetooth capabilities. Participants will also need to access and download the app Blockly for Dash & Dot robots.

Tags: Primary, Hardware

Guy Louanglath Students teach students with ICT Room A 13
How to activate students from passive into ACTIVE learners through a sustainable PBL model.
Students will create a lesson where they will deliver to their peers, collect & analyse data, and reflect on processes and products – modifying as needed.
How will I do it:
1. Students will learn how to edit transcripts, create footnotes and bibliographies and develop questions (multiple choice, fill in the blank, true false, extended response).
2. After acquiring and refining said didactic skills, students will have the flexibility to select content and create and deliver a multimodal lesson to their target audience. Readily available tools such as google (docs, forms, sheets…etc.), Youtube, Daymap/Compass, Facebook, Twitter…will be utilised with an emphasis on sustainability (paperless) and assist with executive functions.

Requirements: Laptops with internet access & Google account.

Tags: Secondary, curriculum/skills, apps/software

Gary and Teresa Pascoe: STEM through Literacy Room A 12
An exploration of how the skills and concepts of STEM can be identified and developed through the use of picture books and junior novels.

Tags: Primary, curriculum/skills

Fiona Clayton: Python Programming with Edison Robots -introductory session Room A 16
Learn how to engage Middle School students with the Python programming language by using Edison Robots. You will learn how to use basic programming theory to move and interact with the robot.

Requirements: Need a laptop, tablet or iPad with internet access or with EdPy installed. Information can be emailed to participants.

Tags: Secondary, Hardware

Day 2, Wednesday 11th July 2018

Session 2b, 2:50pm – 3:35pm

Cathy Hunt: Easy Peasy Stop Motion Room A 18
Discover why creative, collaborative and flexible stop-motion for mobile devices is a powerful tool for teaching and learning. You’ll learn how to make exciting clips on the spot and leave with resources ready for use in your classroom.
Using mobile devices to produce stop motion clips can empower students to ‘show what they know’. This session will allow teachers to explore versatile tools for animation on there iPads, linking rich tasks to technology that can support learning. Designed to engage participants as students, a ‘learn by play’ mindset, flexible lesson designs will be highlighted for a variety of outcomes and contexts. Pedagogical approaches will be unpacked that support the development of higher order thinking in the classroom, explore iterative approaches towards mastery, and position creativity and innovation as a central goal in any classroom. 

Requirements: iPad and a free app required for participation in this session.

Tags: Primary and Secondary, apps/software, curriculum/skills

Matt Jessett: Engaging with deep digital learning - without the tech Room A 17
How do we engage with deep digital technology learning when resources are limited? Do we really need all the gadgets? Can we teach Digital technologies without the tech? In this presentation we will explore the idea that a large part of the Digital Technnology curriculum area can be taught unplugged, offline, without the tech! Come along as I share resources, ideas and approaches to teaching digital technologies well without the use of gadgets, wifi and technology without losing the deep focused learning for our students.

Requirements: Please bring along any ideas for unplugged activities you have found or used with students if you would like to share them.

Tags: Primary, curriculum/skills

Alex Yin and Jordan Wallis: SeeSaw + other apps Room A 14
In this session we will demonstrate our use of the digital portfolio app ‘Seesaw’ in a team-teaching context. By using this app we have created an environment of powerful learners who have learnt to become digital citizens from a young age. We use Seesaw to differentiate learning by ability, learner profile and interest. We will show other apps that are compatible with Seesaw and discuss how to use Digital Technologies to enhance other curriculum areas.

Requirements: iPad, tablet or smartphone with Seesaw class app downloaded (if possible).

Tags: Primary, Early Years, apps/software

Emil Zankov VEX Robotics Room A 13
Come learn about VEX Robotics and how to get involved from in school curriculum all the way through to team participation at the local tournaments. VEX is the World’s Largest Robotics Competition (2018 Guinness Book of Records).

Requirements: Bring a device (Windows/Mac/iPad) to see the platform in action – some time to play with the robots and importantly I’ll be showing the work my students in Year 7,8,9,10 have completed with the platform.

Tags: Secondary, Hardware, curriculum/skills

Ashleigh Flavel: Linking 3D printing to Inquiry in Primary Room A 12
During this session I will share my 3D Printing journey and provide tips to engage students, staff and parents. You’ll learn how to create objects using CAD programming on the spot and leave with resources ready to use in your classroom. This session will allow teachers to explore versatile tools for 3D creation and printing, linking rich tasks to technology that can support learning. This session is designed to engage participants as students, a ‘learn by play’ mindset.

Requirements: Laptop with connection to the internet

Tags: Primary, Hardware

Michael Van Ho: Creating a resources app to empower educators Room A 11
Education Web Solutions is working with the Professional Practice Directorate of the Department for Education on creating a social based web app to improve the delivery of resources from the Australian Curriculum Leading Learning (ACLL) website.
The workshop will include:
How to use the ACLL app to
• Enhance professional development
• Connect and create your own teaching network
• Share, save resources and practical examples
• Customise your feed and follow other teachers, principals, editors and publishers
We also invite educators to be a part of the new app development by providing feedback and suggestion during our workshop.
Attendees will be supplied with a certificate of participation from the Professional Practice Directorate of the Department for Education.

Requirements: Please bring a device (eg. laptop, iPad or phone) to help interact

Tags: Primary and Secondary, Leadership, curriculum/skills

Ren Downing: The Nuts and Bolts of Flipped Learning Room A 16
Flipped Learning increases time available in the classroom for deep learning and facilitates individualisation. The basics of flipped learning are well known; build material for students to access at their own pace, chunk material, set videos for homework etc. However, teachers need help with the “nuts and bolts” of flipped learning in order to sustain flipped learning practices in the hectic daily life of the classroom. This presentation will focus on the how-tos that make flipped learning work for a whole academic year. It will draw from this educator’s experiences in the classroom and leading education research. Topics will include, engaging students, tracking achievement, measuring achievement, increasing accountability for students and teachers, and managing small groups.

Tags: Primary and Secondary, curriculum/skills

Day 2, Wednesday 11th July 2018

Session 3, 3:55pm – 5:25pm

Troy Waller: Build a collaborative classroom with Office 365 Room A 18
This 90 minute workshop is aimed at educators for whom Office 365 is relatively new and who are looking to implement solutions to classroom problems right away. It is designed to give educators an understanding of how Office 365 can provide the right environment for better learning outcomes. Educators will learn to become more innovative with cloud-based tools, regardless of the device they use. This training will explore Office 365 through hands-on activities that will introduce educators to: The Microsoft Educator Community, Office Online and OneDrive. Participants will be excited by the many tools Office 365 has to offer students and teachers. They will engage in immersive learning activities that will build a strong understanding of how to use technology to improve instruction and meet the learning needs of their students. 

Tags: Primary and Secondary, apps/software

Paula Christophersen Why Before What (with the odd exception) Room A 17
In an era where digital devices are ubiquitous we often put the cart before the horse, spending on devices and then asking the question: ‘how can they best be used in the teaching and learning programs? This workshop will primarily explore what happens when we focus on ‘why a device is suitable’ rather than ‘what device should I buy’. This will be addressed by taking some of the command words from the Digital Technologies curriculum and the ICT capability, such as ‘evaluate’, ‘manage’, ‘describe’, ‘predict’ and ‘test’ and showing how these can be educationally linked to digital devices and functions. This will involve building a matrix where the ‘why’ (or action word) forms the hub of the learning framework and the ‘what’ supports it. ‘Why’ is the driver and ‘what?’ is the tool. The 180 degree shift might enhance educational outcomes and reduce financial waste.
Monique Green: Driverless Cars with LEGO Room A 14
Simulate the many systems of a Driverless Car using LEGO EV3 Mindstorms.

Come and see how St Peter’s Girls are implementing the Digital Technologies Curriculum using the theme of Driverless Cars” Not only do students build on their computational thinking skills but the application of this task is relevant to the Tech Industry in SA now and in the future.

Requirements: iPad or Laptop
Lego EV3 Mindstorms

Tags: Primary and Secondary, Hardware

Ann-Maree Davis: Teaching with Unity Room A 13
Harness the power of one of the worlds most used Game Engines to deliver your class material. We can show you how easy and quickly you can set up a scene in Unity and show you some learning resources to go with it so you can teach math or science concepts or even art and design concepts to challenge all your students.

Requirements: Laptop with Unity 2017.3 pre-installed

Tags: Secondary, apps/software

Paul Connelly: Taking Your Whole School to Deeper Levels Room A 11
Are you frustrated with the way your school is using digital technologies? Do you feel you have plateaued as a school? Would you describe your school’s approach to edtech as more haphazard or lackadaisical than structured and purposeful? Be frustrated no more and learn how you can lead your school to a deeper levels of digital technology transformation. This extremely practical and hands on workshop is designed to guide you towards developing a 3 year digital technologies strategic plan for your school, complimented by a strong vision, clear objectives and budget timelines. You will walk away with a focused direction and documentation – ready to polish up with your leadership team back at work – and then present to your board and school community. Please note that this workshop is for suited towards school leaders only. While technical or teaching staff may find value in it, this workshop is action orientated for those who have budget, influence and capability to implement wide-ranging changes in their schools.

Requirements: Please bring along your school’s strategic plan documentation, along with relevant budget information. These will be for your personal reference to help you develop a digital technologies strategic plan that aligns with your school’s wider plan.
The intention is that this documentation is not shared with anyone else (including the presenter) and kept in your confidence only, unless you have the authority and willingness to share pertinent details.

Tags: Primary and Secondary, Leadership

Steve Iuliano: iPad in the classroom - content creation and green screening Room A 16
Use the iPad as an effective tool for your classroom. We will explore some amazing animation and narrative apps, put your students into curriculum based topics, and then assemble content into both movie presentations and eBooks. We will also talk about some ways to share your projects without needing the internet or having to use AirDrop.

Requirements: You are welcome to bring an iPad but this is not necessary.

Tags: Primary and Secondary, apps/software

Day 2, Wednesday 11th July 2018

Session 3a, 3:55pm – 4:40pm

Joanne Villis: Exploring Robotics with Lego Mindstorm Room A 12
Tags: Secondary, Hardware
Day 2, Wednesday 11th July 2018

Session 3b, 4:40pm – 5:25pm

Joanne Villis: Programming with the BBC micro:bit Room A 12
The BBC micro-bit was designed by a non-profit organisation, with the idea of enabling children around the world to get interactive with technology. These mini computers can be programmed using Java or Python and can be used to create some cool devices. During this sessions, students from my year 9 Digital Technology class, will help me demonstrate how they can be used within the Digital Technologies curriculum.

Requirements: Laptop with USB outlet in order to connect micro:bit to device.

Tags: Secondary, Hardware

Register for the EdTechSA 2018 Conference

2018 Conference2018 Conference Program